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Reacting games : ウィキペディア英語版
Reacting games
Reacting games are educational role-playing games set in the past, with a focus on student debates about great texts.
== History ==

Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College.〔Setting Student's Minds on Fire, M.C. Carnes, The Chronicle of Higher Education, March 6, 2011, http://chronicle.com/article/Setting-Students-Minds-on/126592, Retrieved June 21, 2012.〕 The prototype for these games is the Reacting to the Past series originally published by Pearson-Longman and currently published by Norton. This pedagogy was originally developed for use in freshman seminar and history classes〔"A History Professor Engages Students by Giving Them a Role in the Action." The Chronicle of Higher Education, November 16, 2001. Retrieved from http://chronicle.com/article/A-History-Professor-Engages/2778/ on August 7, 2012.〕〔Courage, Richard. "Getting Into History by Getting Into Character." New York Times, June 23, 2004. Retrieved from http://www.nytimes.com/2004/06/23/nyregion/getting-into-history-by-getting-into-character.html on August 7, 2012.〕 and quickly expanded into religion,〔Porter, Adam."Role-Playing and Religion: Using Games to Educate Millennials." Teaching Theology & Religion 11, No. 4. (2008), 230-235.〕 political science,〔Gorton, William and Jonathan Havercroft. "Using Historical Simulations to Teach Political Theory." Journal of Political Science Education 8, No. 1 (Jan 2012).〕 and science.〔Henderson, David E. "Implementing Methodological Secularism: The Teaching and Practice of Science in Contentious Times," in Secularism & Science in the 21st Century (2008).〕〔Debating Pluto:Searching for the Classroom of the Future and Ending up in the Past, A. Crider, Astronomy Beat, 72, 1.〕 Unlike the video games that are central to the serious games movement, reacting games rely almost entirely on reading, writing, and speaking.〔
Colleges' latest thrust in learning: Video games, USA Today, November 29, 2011, http://www.usatoday.com/news/education/story/2011-11-29/video-games-college-learning/51478224/1, Retrieved August 7, 2012.〕 The dissemination of this pedagogy has largely been through annual national conferences held at Barnard College and regional conferences held at institutions throughout the United States.〔Mob Rule, Political Intrigue, Assassination: A Role-Playing Game Motivates History Students, July 9, 2012. http://chronicle.com/article/Mob-Rule-Political-Intrigue/132767/, Retrieved August 7, 2012〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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